changeset 9130:4f1b910a726b

8129862: Windows Hi-DPI scaling leads to blurry text at 125% (120 dpi) Reviewed-by: kcr
author flar
date Fri, 26 Jun 2015 16:44:52 -0700
parents 23be047f521e
children 9e4b9179117d
files modules/graphics/src/main/java/com/sun/glass/ui/win/WinApplication.java
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/modules/graphics/src/main/java/com/sun/glass/ui/win/WinApplication.java	Fri Jun 26 16:42:40 2015 -0700
+++ b/modules/graphics/src/main/java/com/sun/glass/ui/win/WinApplication.java	Fri Jun 26 16:44:52 2015 -0700
@@ -94,7 +94,7 @@
                 if (PrismSettings.allowHiDPIScaling) {
                     overrideUIScale = getFloat("glass.win.uiScale", -1.0f, "Forcing UI scaling factor: ");
                     overrideRenderScale = getFloat("glass.win.renderScale", -1.0f, "Forcing Rendering scaling factor: ");
-                    minDPIScale = getFloat("glass.win.minHiDPI", 1.0f, "Threshold to enable UI scaling factor: ");
+                    minDPIScale = getFloat("glass.win.minHiDPI", 1.5f, "Threshold to enable UI scaling factor: ");
                     forceIntegerRenderScale = getBoolean("glass.win.forceIntegerRenderScale", true, "forcing integer rendering scale");
                 } else {
                     overrideUIScale = overrideRenderScale = 1.0f;